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Kidō and Equivalent Spells

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Kidō and Equivalent Spells Empty Kidō and Equivalent Spells

Post by Ravilin Fri Jun 01, 2012 11:32 pm

Here I will list all canon and member created spells. To suggest a spell, just private message Cinder with the following template:

Name of Spell: (Native language and English)
Spell Description:
Spell Effect:
Desired Multiplier: (What Stat does the multiplier effect? What is the multiplier?)



Last edited by Cinder on Mon Jun 04, 2012 5:54 pm; edited 1 time in total
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Kidō and Equivalent Spells Empty Re: Kidō and Equivalent Spells

Post by Ravilin Fri Jun 01, 2012 11:40 pm

Kidō

Key
PO: Physical Offense
SO: Spiritual Offense
D: Defense
A: Agility

Bakudō
1. Sai: Locks a target's arms in place behind their back. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Costs 1% of total Reiryoku per use.
2.
3.
4. Hainawa: An energy rope entangles the target's arms. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Costs 1% of total Reiryoku per use.
5.
6.
7.
8. Seki: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Costs 1% of total Reiryoku per use.
9. Geki: Engulfs the target in red light, completely paralyzing them.. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.1 multiplier to SO. Costs 1% of total Reiryoku per use.
10.
11.
12.
13.
14.
15.
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17.
18.
19.
20.
21. Sekienton: Creates a blast upon activation and is used like a ninja's smoke bomb. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.1 multiplier to SO. Costs 1% of total Reiryoku per use.
22.
23.
24.
25.
26. Kyokko: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. Effectiveness is dictated by the spread between the caster's Agility and the victim's Agility. Provides a 1.1 multiplier to A. Costs 2% of total Reiryoku per use.
27.
28.
29.
30. Shitotsu Sansen : Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.2 multiplier to SO. Costs 3% of total Reiryoku per use.
31.
32.
33.
34.
35.
36.
37. Tsuriboshi: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. Costs 1% of total Reiryoku per use.
38.
39. Enkosen: Summons a shield of condensed reiatsu to block opponents' attacks. Provides a 1.2 multiplier to D. Costs 3% of total Reiryoku per use.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58. Kakushitsujiaku: Tracks and locates any spiritual force the user focuses on.
59.
60.
61. Rikujokoro: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.3 multiplier to SO. Costs 4% of total Reiryoku per use.
62. Hyapporankan: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.3 multiplier to SO. Costs 4% of total Reiryoku per use.
63. Sajo Sabaku: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.3 multiplier to SO. Costs 4% of total Reiryoku per use.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73. Tozansho: Creates an inverted pyramid-shaped barrier around the caster. Provides a 1.3 multiplier to D. Costs 4% of total Reiryoku per use.
74.
75. Gochutekkan: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.3 multiplier to SO. Costs 4% of total Reiryoku per use.
76.
77. Tenteikura : Transmits messages mentally to anyone within an area of the caster's choosing.
78.
79. Kuyo Shibari: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.4 multiplier to SO. Costs 5% of total Reiryoku per use.
80.
81. Danku: Creates an energy barrier in the form of a rectangular wall. Provides a 1.5 multiplier to D. Costs 7% of total Reiryoku per use.
82.
83.
84.
85.
86.
87.
88.
89.
90.
91.
92.
93.
94.
95.
96.
97.
98.
99. Kin Part1: Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 2.0 multiplier to SO. Costs 15% of total Reiryoku per use.
99. BankKin Part 2: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 2.0 multiplier to SO. Costs 15% of total Reiryoku per use.

Hadō
1. Sho: Pushes the target away from the caster. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Costs 1% of total Reiryoku per use.
2.
3.
4. Byakurai: The user fires a concentrated, powerful lightning bolt from their finger. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Costs 1% of total Reiryoku per use.
5.
6.
7.
8.
9.
10.
11. Tsuzuri Raiden: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.1 multiplier to SO. Costs 1% of total Reiryoku per use.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31. Shakkaho: Fires a ball of red energy at a target. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.2 multiplier to SO. Costs 2% of total Reiryoku per use.
32. Okasen: Fires a wide arc of yellow energy at a target. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.2 multiplier to SO. Costs 2% of total Reiryoku per use.
33. Sokatsui: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.2 multiplier to SO. Costs 2% of total Reiryoku per use.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
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49.
50.
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52.
53.
54. Haien: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.4 multiplier to SO. Costs 5% of total Reiryoku per use.
55.
56.
57.
58. Tenran: A widening tornado-like blast is fired towards the target. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.3 multiplier to SO. Costs 4% of total Reiryoku per use.
59.
60.
61.
62.
63. Raikoho: Fires a massive wave of yellow energy at a target. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.4 multiplier to SO. Costs 5% of total Reiryoku per use.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73. Soren Sokatsui: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.6 multiplier to SO. Costs 8% of total Reiryoku per use.
74.
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
86.
87.
88. Hiryūgekizokushintenraihō: Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.8 multiplier to SO. Costs 11% of total Reiryoku per use.
89.
90. Kuroshitsuji: Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.8 multiplier to SO. Costs 11% of total Reiryoku per use.
91. Senju Koten Taiho: Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 1.8 multiplier to SO. Costs 11% of total Reiryoku per use.
92.
93.
94.
95.
96. Itto Kaso: A forbidden spell used by Genryusai Shigekuni Yamamoto. It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. Effectiveness is dictated by the spread between the caster's SO and the victim's D. Provides a 2.0 multiplier to SO. Costs 15% of total Reiryoku per use.
97.
98.
99.
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